![]() I tried with GImp but I can remove height map = (color as perfect gray) without problem. then you can edit each layer which you need. It may open photo-shop (which you set path in preference as 2D external editor). So you can keep layer name which actually 3d coat generate. What I recommend is, do not try to make new layer from scratch, but use "Edit in Ext editor" which you need to change. I also tried leaving it completely empty (100% transparent) but that didn't do anything either. I tried To make the HeightMap layer only grey (127,127,127), which supposedly should be at 0 height, but still it doesn't work and the black lines remain. Okay so I created a new psd file, and manually created the 4 layers needed. Selecting this option opens the specified editor and any changes that you make and save from the editor are automatically loaded back into 3DCoat. If you only use some of the available channels, those you do import will also be used according to the table below.Ħ CH: 1, 2, 3 – RGB, 4 – A, 5 – H, 6 – Specħ CH: 1, 2, 3 – RGB, 4 – A, 5 – H, 6 – Spec, 7 – Erase maskĮdit in external editor: Creates a “live” connection between 3DCoat and the external editor you have specified in the “Preferences” section. TIF channels are used, they will all be imported and used according to the table below. The Color layer of the Alpha’s alpha transparency also determines where Glossiness painting occurs.Įrase Mask: This layer is used to create alphas that ignore certain values, in other layers, while painting. Black represents absolutely no Glossiness, with shades of gray representing intermediate values. Glossiness: White represents maximum Glossiness. Darker values will create valleys and lighter values will create peaks. The “zero” height of this Layer corresponds to “middle gray” or (127, 127, 127). Height/Depth effects displacement for sculpting and the height/depth with image based painting. This mask affects the Glossiness Layer, as well. These channels of the Alpha in detail are:Ĭolor: This contains the Brush color as well as its corresponding Transparency mask. ![]() An Alpha must have 4 layers each corresponding with the four main channels of a brush in 3DC (as noted above, they are Color, Height/Depth, Glossiness & Erase Mask). Load from PSD/TIF replaces the alpha that has been right clicked on with another image of your choice, as long as it is PSD or TIF. Thanks in advance.įrom 3d coat manuall, it discribe details I might be balding because of this issue and would love some help. It should be this simple right? But no, it decides to create some height information which i do not need and are unable to delete. Next In 3Dcoat I just simply create a new brush with the "open texture file" option and pick the Alpha I created. My Alpha creation workflow is: Open new Photoshop file (1024x1024 or 512x512) and create the alpha using white color against black layer, when I'm happy with it, I delete the black layer and export it to some folder. I know the problem is with Height information, which it for some god damn reason wants to put into the brush, but I just want ONLY the alpha information since i'm only painting color and nothing else. I've have looked at similar forum posts with same problem Like this but nothing has fixed it for me yet. I just got the 3dCoat free trial to learn stylized texture painting, but every single custom brush I make, creates black lines around the edges. Voxel Room_General.3dc_workspace 3dc_.Okay, I'm going Insane here. ![]() but?Įat3d_110_Custom_Bolt_Alphas_Render.jpg jpg As I am digging through tutorials and manual, exploring the topology of 3D Coat I have found a perfect example of my confusion.
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